Game rules
The rules keep the game fair and fun for everyone. By signing up you accept them; the game master makes sure they are followed. They apply in every world and in every part of the game: the website, the Android app, the forum, the tribe forum, the chat and the mail.
1. One player, one account
- Your account (main account) belongs to one person. In every world you join it gets a world account, and you play under the same name everywhere. You may have one world account per world; a second account (under another name, with another e-mail address) is forbidden.
- You must not sell, trade or hand over your account. Never give your password to anyone: when you are away, use the sitter feature or go on vacation.
- Several players in one household or on one network are allowed. Report it in the Settings under "Shared internet", and ask the other player to confirm it. Accounts on a shared connection must not help each other and must not conquer villages from each other.
- The game automatically watches which accounts connect from the same internet address. Accounts that play only from the same address for days, without both sides confirming the shared connection, may be banned automatically. If you think this was a mistake, appeal (section 11).
2. Sitter (account sitting)
- When you are away, you can appoint another player as your sitter (for up to 14 days). They play your account on your behalf with their own sign-in; you never have to give out your password.
- The sitter may build, recruit, attack and defend. They cannot change the password, the e-mail address, two-step verification or the sign-in methods; cannot delete or restart the account; cannot buy points or cosmetics; cannot collect the daily and weekly chests; cannot vote, cannot pre-register, and cannot post in the tribe forum in your name.
- From the sat account the sitter cannot move on into a third account.
- The owner of the account remains responsible for everything that happens in it while it is sat. Offering or asking for sitting in exchange for money or any other value outside the game is forbidden.
3. Fair play, bots and scripts
- Bots, macros, auto-clickers, browser extensions or scripts that play for you or send the game's requests automatically are forbidden. The game's own tools (farm assistant, quick buttons, quick bar) are of course fine.
- On a suspiciously mechanical series of clicks, the bot protection asks for a check code; when you register, your browser solves a short computing task. Getting around these is forbidden.
- The cheat detector flags unusual patterns (for example conspicuous resource transfers, actions at a machine-like pace, unusual purchases) to the game master. The detector only flags: the game master always decides about sanctions, after reviewing the data.
- Buying or selling accounts, villages, resources, premium points or any in-game value for real money or anything else outside the game is forbidden.
4. Bugs
- Deliberately exploiting a bug is forbidden, even if you gained nothing from it.
- If you find a bug, report it in the game via Support or on the Support page, and do not spread it (in the forum, the chat or mail).
- A bug reported quickly and in good faith is never punished; the game master may take back any advantage gained through the bug.
5. Communication and names
- Offensive, hateful, violent, harassing, sexual or unlawful content is forbidden in account, village and tribe names, in profiles, mail, the chat, the forum and the tribe forum.
- You may not play under the name of a real person or a brand, or with a word that suggests the game master (GM, Admin, Support...). The game master may require an offending name to be changed.
- Do not publish other people's personal data (real name, home address, phone number, photo). Real-life threats are forbidden.
- Unsolicited mass messages (spam) and chain messages are forbidden. Keep rivalries in the game: fighting is allowed, abuse is not.
- Use the Report button for mail, chat messages, profiles or forum posts that break the rules; you can also block a player who bothers you.
6. Accounts and fair play
- Switching accounts: if you want to continue in a world with another account, first delete the old one (Settings → Delete account from this world), and do not sign in to the new one for at least 24 hours after the old account's last sign-in. The two accounts must not conquer villages from each other.
- Pushing is forbidden: an account must not be used to feed another one with resources, troops or villages (for example a second account that only gives).
- Other people's accounts: signing in (or trying to sign in) to another player's account is forbidden. You may only play another account with the built-in account sitting.
- The owner is responsible for the sitter: the sitter plays on the owner's behalf. The account is responsible for whatever happens while it is sat (rule violations included); damage cannot be compensated. In the Settings you can choose what the sitter may do.
- Shared internet: if you regularly play from the same connection, report it in the Settings. Accounts that share (or ever shared) a connection must not conquer villages from each other or help each other.
- E-mail address: the account needs a real address of your own; disposable ("trash") addresses cannot be used to register. You are responsible for keeping your address secure.
- Proxy, VPN, TOR: hiding where you really connect from so that the link between accounts does not show is forbidden. Ordinary office or mobile networks are fine.
- Inactive accounts: if the world's settings ask for it, an account that has not been used for a longer time is deleted from the world (premium accounts and accounts on vacation are exceptions); you get a warning before.
- Bot protection: on a suspiciously mechanical series of clicks the game asks for a check code. Type the code and keep playing.
7. Communication and the game master
- Impersonating the game master is forbidden: nobody may pretend to be the game master, support or the operator, and account, village and tribe names must not contain such words either (GM, Admin, Support, Moderator…).
- Asking for passwords is forbidden: asking for, tricking out or blackmailing for a password, a sign-in code or an account is forbidden. The game master and support will never ask for your password.
- Advertising is forbidden: advertising other games, websites, products or services in the game and in the forum without the operator's permission is forbidden.
- Bounties on targets are forbidden: promising real money or any value outside the game for attacking (or sparing) a player or a tribe is forbidden.
- In the forum the Forum rules also apply.
8. Tribes and diplomacy
- Founding, joining and leaving a tribe are free. The tribe leadership decides whom it accepts and which internal rules it sets for its members (within the game rules).
- Alliances, non-aggression pacts and wars can be made freely. Keeping diplomatic agreements is up to the tribes: the game master does not enforce them, and breaking one is not a rule violation.
- It is forbidden, however, to keep a "shadow tribe" running with several accounts, or to feed one account with others inside the tribe.
- The tribe's name, tag, description and forum also fall under the game rules; the tribe leadership is responsible for offending content as well.
9. Premium, Exchange and shop
- Premium points belong to a world account: you can use them in the world where you earned or bought them, and they cannot be moved to another world or to another player.
- On the Premium Exchange you can buy resources for premium points, or get premium points for resources, at the exchange's current rate. Trading premium between players has been discontinued.
- Cosmetics (for example name plate frames, coat of arms parts) only change the look.
- Points for real money can only be bought in the game's own shop, if the operator has turned it on; the Terms of Service describe the conditions. Buying points, accounts or services from third parties is forbidden, and any advantage gained that way may be taken away.
10. The world
- New players have beginner protection for their first 72 hours: they cannot be attacked until then.
- The world is won by the tribe that holds at least 70% of all villages (unowned ones included) for 7 days in a row. After that, no more attacks are possible in that world.
- There are no seasons: a world lasts until a tribe wins it.
- World settings (speed, beginner protection, victory condition, seasons, deleting inactive accounts) may differ from world to world; you can see them on the world list and in the world settings.
11. Sanctions and appeals
- The sanction matches the weight of the violation: a warning; removal of the offending content or a forced name change; muting (chat, mail, forum); taking back an unfair advantage; a temporary or permanent ban.
- In multi-account cases every account involved may be sanctioned; for violations committed as a sitter, the sat account as well.
- You are notified of the decision. If you disagree, you can appeal within 30 days of the decision in the game via Support (if you cannot sign in: at the e-mail address given on the Support page). Give your account name, the world and your reasons. The game master reviews the case again and replies in writing.
- Do not handle appeals in the forum or the chat, and do not open a new account to get around a ban.
The operator may change these rules; we announce important changes in the game in advance.